Getting Started with MonoGame using Visual Studio
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very easy to use API to build games. (or 3D Apps)...
View ArticleDeveloping for a cause–The ICHealthHack for Cystic Fibrosis
As a Microsoft MVP (Most Valuable Professional), out helping my community of game developers and technology peeps, I’m often asked to talk at some event, speak at a user group or support a community in...
View ArticleDeveloping games for Cystic Fibrosis treatment – Getting started with Fizzyo
In a recent post, I talked about the ICHealthHack event in London where many medical students gathered in order to win prizes and try to make the lives of children with Cystic Fibrosis easier, or at...
View ArticleGetting started with MonoGame using XML
For some time now I’ve been asked if I would do a session on the “Darkside of MonoGame” about using XML with MonoGame and the Content Pipeline, for a while I put it off as I had my own schedule and...
View ArticleGet a little extra help with Dream Build Play 2017
The excitement is growing and a whopping 1500+ people have registered for this year’s competition, that’s by far the most entrants the event has had in a single year. initial reports show over 60+...
View ArticleTeam Building Exercises with Dream Build Play
As noted from my previous post on Dream Build Play, the competition has now roared in to life and everyone who registered is now able to start filling in their profile and highlighting both their...
View ArticleStay on Target – What to aim for with Dream Build Play
Many devs I’ve spoken to or given advice for with regards Dream Build Play all worry about one BIG thing – Will It all be finished ready for the Big December deadline! My answer is usually, SLOW DOWN...
View ArticleTelling your story with Dream Build Play–the $5000 developer diary challenge
Dream Build Play is well under way and everyone is hammering away at their keyboards (or waving their arms in the air for Mixed Reality entries) working to perfect their masterpiece entry for the...
View ArticleGetting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and...
View ArticleBuilding apps & games for Xbox One using UWP – Build once and target many
For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP. By all accounts the session...
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