Building apps & games for Xbox One using UWP – Build once and target many
For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP. By all accounts the session...
View ArticleGetting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and...
View ArticleTelling your story with Dream Build Play–the $5000 developer diary challenge
Dream Build Play is well under way and everyone is hammering away at their keyboards (or waving their arms in the air for Mixed Reality entries) working to perfect their masterpiece entry for the...
View ArticleStay on Target – What to aim for with Dream Build Play
Many devs I’ve spoken to or given advice for with regards Dream Build Play all worry about one BIG thing – Will It all be finished ready for the Big December deadline! My answer is usually, SLOW DOWN...
View ArticleTeam Building Exercises with Dream Build Play
As noted from my previous post on Dream Build Play, the competition has now roared in to life and everyone who registered is now able to start filling in their profile and highlighting both their...
View ArticleGet a little extra help with Dream Build Play 2017
The excitement is growing and a whopping 1500+ people have registered for this year’s competition, that’s by far the most entrants the event has had in a single year. initial reports show over 60+...
View ArticleGetting started with MonoGame using XML
For some time now I’ve been asked if I would do a session on the “Darkside of MonoGame” about using XML with MonoGame and the Content Pipeline, for a while I put it off as I had my own schedule and...
View ArticleDeveloping games for Cystic Fibrosis treatment – Getting started with Fizzyo
In a recent post, I talked about the ICHealthHack event in London where many medical students gathered in order to win prizes and try to make the lives of children with Cystic Fibrosis easier, or at...
View ArticleDeveloping for a cause–The ICHealthHack for Cystic Fibrosis
As a Microsoft MVP (Most Valuable Professional), out helping my community of game developers and technology peeps, I’m often asked to talk at some event, speak at a user group or support a community in...
View ArticleGetting Started with MonoGame using Visual Studio
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very easy to use API to build games. (or 3D Apps)...
View ArticleBuilding apps & games for Xbox One using UWP – Build once and target many
For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP. By all accounts the session...
View ArticleGetting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and...
View ArticleBuilding apps & games for Xbox One using UWP – Build once and target many
For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP. By all accounts the session...
View ArticleGetting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and...
View ArticleBuilding your game for multiple platforms with UWP
Getting your game to as many platforms as possible is (should) be the dream for any game developer or studio. In the markets of today, if you are only hitting one platform, ultimately you are not...
View ArticleMonoGame – Building multi-platform solutions
To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame, this blog post will walk you through some best practices and tips and tricks for starting and...
View ArticleMonoGame Content Project tool walkthrough
To accompany the video project for the Content Project/pipeline tool, this blog post will also show you all the features of the MGCB tool, along with a few tips and tricks. The video for this post can...
View ArticleUWP and development on Xbox One
By now, everyone should have watched or at least heard about the Build2016 keynote announcements from Phil Spenser about development for Xbox One and the opening up / enablement (at long last) of the...
View ArticleUpdating old FBX files for the modern era
FBX as a standard for 3D model files has been around a while now, it’s robust and commonly used simply because formats like .X (DirectX) and obj (Wavefront) either aren’t supported or implementations...
View ArticleAutomation and continuous delivery with MonoGame
For a long time MonoGame had only spurious updates and not a lot of outward activity (as opposed to the frantic and sometimes chaotic internal goings on in the mass of community contributions), this...
View Article